Relic Guardians Arcade Ver. DX

Relic Guardians Arcade Ver. DX

Rock, paper, scissors meet time travel and anime fights!
Fight hordes of Grunts that work for the villainous Space Chaos and retrieve all the 7 relics from Earth-1 before Kaiser Dragon, their leader. Use turn-based actions inspired by rock-paper-scissors to win battles and save the world!

Instructions: Master Relic Guardians Arcade Ver. DX

Just point and click or touch buttons!

Gameplay Overview

- Highly experimental mechanics;
- Play as 7 different characters with different attributes and abilities;
- Battle enemies using a "rock-paper-scissors" turn-based system;
- Discover, collect and use different items to change your fate in battle;
- Find and collect the 7 relics and defeat the 3 bosses guarding the keys to the final boss.

Is this game built using a specific game engine or framework?

The mechanics of this game were built using Construct 3 tools or libraries.

What age categories is this game designed for?

The game is designed for Kids, Teens, Young Adults, Adults, Seniors age groups.

Who is the main developer for this game title?

The development studio that produced this game is Hermit Crab Game Studio.

Is this game compatible with mobile devices?

Yes, players can enjoy Relic Guardians Arcade Ver. DX on smartphones and tablets.

Which gender would enjoy this game the most?

This game appeals to the Male & Female demographic.

Is this game appropriate for a child to play?

No, Relic Guardians Arcade Ver. DX is not family-friendly.

Are there any blood or gore content in the game?

Yes, Relic Guardians Arcade Ver. DX features bloodshed or bloodstains.

In which game category can this title be classified?

This game can be classified under the Adventure genre.

Which tags are used to identify this game?

Tags that best describe the game are 1player, anime, arcade, collect, fighting, indie, pixelart, retro, rpg, singleplayer.

Does the game depict any acts of cruelty?

Yes, elements in Relic Guardians Arcade Ver. DX show cruelty or harm.
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